Monday, 28 May 2012

The future of mobile phone technology

Mobile phone technology has come a very long way allowing people to not only call and text message friends, but to email, surf the web, take photos and listen to music. The convergent nature of the device will only improve as technology does. We may begin to see higher quality cameras on smart phones that will phase out the need for any form of low-middle range cameras and video recorders.

The introduction of Siri on the iPhone 4S allows us to have a conversation with our phones and ask it questions. Being able to ask about the weather, to dictate messages and to ask it to set reminders are only a few of the voice commands possible. This feature is only going to develop and improve which could see people interacting with their mobile phones purely through voice commands. The need to search for things by going on to Safari and then typing the subject is a thing of the past.


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Voice commands may also cease to exist; smart phone users may eventually undergo a procedure which would allow mobile phones to perform actions based on our thinking process instead of by speaking out loud. The messages would then be sent to our brain in response. The smart phone may also become more and more connected with our daily lives. There may not be the need to carry around a handbag with car keys, house keys and a wallet with cards and cash as all of these objects will be combined into the mobile phone. The technology that the Holden Cruze uses for example includes a push start button and the key has a sensor (instead of inserting a key) which may be implemented into our smart phones. Instead of carrying around many credit and store cards this information could also be loaded onto our phone. ‘Touch and Go’ software that VISA has enabled could generate a similar phenomenon where we can tap our mobile device to pay for items and to collect loyalty rewards from stores. The nature of this technology could then see the need for carrying cold hard cash to be over. This idea is supported by society’s fixation with internet banking as it saves time and energy and this new notion simply expands on the concept.
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Having to avingHcarry around a mobile phone can be     annoying and the issues of loss and damage to them occur quite often. A device similar to a wristwatch would be a much more convenient and easily accessible option for phone users. Taking this idea even further, the device may be implanted in our bodies somewhere possibly in our wrists and they come to life when tapped, but are undetected until interaction with the phone is needed. This notion really expands on Donna Haraway’s Cyborg manifesto as we have all become cyborgs being so attached to our mobiles mentally and soon it may be physically as well. 

Monday, 21 May 2012

What is a second life and what impact does it have on our 'real life'?

Second life is an online virtual world where users interact with each other through avatars. They can also explore, meet other people, participate in activities and create and trade virtual property and services with each other. It is a prime example of Bauldrillard’s theory that we would begin to experience life in hyperreality and experience simulations rather than reality. The site currently has about a million active users proving just how popular the application has become. Meadow’s claims that shared experiences create a sense of reality could also not be more poignant in this scenario. Even though users are sitting behind a computer screen not actually dancing in a bar for example, this virtual action has become relatively ‘real’ as other people are witnessing the action and maybe even taking part themselves. Second life allows people who may not feel confident enough or who do not have the money to go out and dance in a nightclub, to experience a simulation in a virtual landscape. It may not be entirely the same experience but as research has revealed, people respond to interactive technology much more than was ever thought. Being able to personalise the avatar and live in a world where the user can be anyone they want removes previous constraints that users may have in the real world, causing the nature of second life to be very enticing.

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A story on Four Corners about Second Life showed various creators and people involved with the virtual world being interviewed alongside a small image of their avatar on screen. The interesting point that this raised was that each individual had basically kept some of their features, the ones that they liked and had improved on others, the ones that they must not have. For example one man was bald with a beard and overweight, his avatar was muscular, had hair on his head and still kept the same beard. The virtual world features maninly attractive avatars; reinforcing the consumer driven society of the first life and taking it into the second life. It is obvious that no one would chose to be ugly but is this obsession with appearance going to have a detrimental affect on the user as they will realistically never be able to look as their avatar does and force them to distance themselves from their first life more and more? 
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There is a potential for the software of Second Life to be used for positive change in todays society, in relation to online learning. A real problem with online and distance education is that there is no sense of community and students often feel isolated and disconnected from peers. This technology has the ability for students to attend a virtual lectures and tutorials and engage in discussions with one another and with their tutor. It would allow people who live in rural communities to be more connected and be able to overcome initial geographic constraints.

The mobile phone... not all good news.

Donna Haroway’s essay, ‘A Cyborg Manifesto’ states that we are all ‘theorized and fabricated hybrids of machine and organisms; in short we are cyborgs, she is arguing that the machine (mobile phone in this instance) has become a part of us. Basing my argument in this notion it is clear that our living patterns and behaviors have altered due to this technology. Mobile phones have caused young people to become less self-reliant. Instead of solving an issue themselves they will call someone else for ideas and approval before going ahead with anything; it is too easy for them to rely on this technology. Texting has simultaneously caused younger people to become lazy; it allows them to keep in contact with one another but to the extent that they don’t have to put in any real effort. It allows people to avoid real conversation and often doesn’t entail social niceties. Texting slang is another issue as it allows younger people to avoid the use of proper English, whilst encouraging spelling mistakes and grammatical errors.

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Mobile phones have enabled parents to constantly monitor their children. Children have lost their sense of freedom and alone time as they can be contacted by their parents 24/7.
From a business perspective mobiles have also had a negative impact. Employees are constantly required to be available as they can be contacted at any time of the day or night. This has created a consistent blurring of boundaries between work and play. In the past people could not be contacted with such ease, meaning that the 2IC would have to step up and make decisions for them. People deserve a break and shouldn’t have to be always available. At the same time industries do not have the same control over their employees as the mobile phone allows workers to be checking their emails, surfing the internet or shopping on eBay while they are supposed to be working and there is no real means of tracking this unless there are cameras installed in workplaces.

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Mobile phones have been introduced and available to the masses at such a rapid pace that it seems we have not developed many rules on phone etiquette. People growing up with the technology of smart phones have become rude and they often don’t even realise that what they are doing is inappropriate. Checking Facebook on their mobile while out at a social event is not polite, just as speaking on the phone whilst being served by a salesperson isn’t either.
It also appears that mobile phone users have become addicted to their phones.

Sherry Turkle’s book Alone Together exemplifies the idea of mobile phones causing everyone to be always on and never alone as they are living in a virtual space. If this connection is ever lost due to the phone running out of batteries or becoming misplaced for any amount of time this can cause a lot of anxiety and stress for mobile phone users.

Monday, 7 May 2012

Social Media's power to influence the young


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Social media has the power in Australia to attract an audience towards politics that wouldn’t normally have any interest at all. This is in reference specifically to the younger generation known as Gen Y. With young people already using social networking sites such as Facebook it is not very difficult for politicians to have a strong presence and be able to connect with these people via the internet. Simply slapping things up on a page and contributing every now and then isn’t enough however. For example Tony Abbott has set up a blog but he hasn’t actually written anything on it since December 2011. This discourages people from wanting to visit his blog as it seems unprofessional and doesn’t account for the latest issues. If politicians aren’t going to write the blogs themselves, (which is highly likely) then they need to have specifically trained PR people maintaining such blogs to keep up a positive image. Posting things just in the lead up to an election is not enough; the public wants to hear reactions or responses to issues all throughout the year.

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The KEVIN07 campaign had a profound impact on influencing many younger voters through Kevin Rudd’s utilization of social media. This was the first time I personally saw people my age actively pursue an interest in Australian politics. Young people were buying the merchandise, wearing the tee shirts and campaigning for Kevin Rudd like they had not done for anyone else before. It was through a central website that combined many elements of the Web 2.0. It offered a video channel on YouTube and links to social networking sites like Facebook but also a campaign blog to allow people to comment and react to posts. Subscribing to ‘K-mail’ also gave people access to regular campaign updates and made them feel involved. 

Rheingold argues that the political public sphere, crowd sourcing, open source production and the blogosphere are things that didn’t exist a few years ago and are now creating political and cultural power due to the active participation of many people. This bottom up led participation has changed the way political information is dissected and understood. This also removes the media driven aspect of politics and creates a landscape relatively free from censorship.   
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However the problem still remains in Australia of compulsory voting, as people who have no interest in politics vote for a party that they may know nothing about, but they choose it for example, because of the appearance of its leader. It is not democratic to force people to vote and it may increase the number of donkey votes and informal votes. If voting was left up to the people who were informed and understood what they were voting for, then the result would be an a lot more accurate reflection of the public’s opinions.



Wednesday, 2 May 2012

Produsage...? What is that and does it have any limitations?

The older model of content generation, which saw a one-way process from producer to distributor to consumer allows for a very limited feed back loop and doesn’t apply to all content generation today. Social media has allowed and facilitated many voices to be heard by enabling communication among as many individuals that want to be involved. Axel Bruns has termed this new model of content generation as ‘Produsage.’ The topic seemed a bit difficult to actually grasp so outlining its key characteristics seemed appropriate.


-It moves away from a specific person or group of people as producers to a much broader group of individuals. There is no limit to who can create content; everyone has the potential to be involved.

- Nothing is ever finished; everything created is ongoing and continually revisited to keep the information as current and accurate as possible.

- Produsage is based on engaging various individuals who do not see ownership as the motivating factor but instead merit.

- All produsers frequently cross between leaders, participants, and users.

Visual representation of the way 'Produsage' occurs
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Wikipedia is a good example of produsage as anyone can contribute to the page and the page can constantly be updated and altered. People who do revise pages do not seek any ownership and their role may change from editing a page to actually seeking information and using the page as a source.

Henry Jenkins argues that because no one knows everything and everyone knows something, people can combine their skills and resources through a form of ‘participatory culture.’ This is very apparent in produsage as people who are leaders or have knowledge in one area are able to relay such information and share it with others. This kind of ‘collective meaning making ‘is starting to change the way religion, education, law, politics, advertising, and even the military operate’.


Medical forum
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There are limitations with produsage. The initial problem is that information may not be 100% accurate all the time. There is an issue of people who purposefully go on to sites like Wikipedia with the intention of adding information that is untrue or bogus. This could also occur on medical user generated web forums, which may have a much greater impact on the user. For example, if someone contributes information that plays down the significance of a symptom or on the other hand puts far too much emphasis on one, this could cause someone to dismiss the symptom or place a great degree of unnecessary stress and anxiety on them. On Wikipedia this would be counteracted eventually as there are always people verifying such information, but people may be less likely to alter medical scenarios unless they are fully qualified or have been in the situation themselves. Other issues lie in the area of copyrighting and ownership. If everyone is able to contribute to a never-ending pool of knowledge then who eventually takes possession of the information? Specifically on YouTube consumers are the ones producing all the content and uploading it to the site, without them the site would have no content, but it is Google who actually benefiting.